
Thankfully, the 360 BC software makes the logical decision to adjust the aspect ratio (use pillar boxing) of a 4:3 title ONLY when there is sufficient resolution (720p+). So if you set your 360 to an SD resolution, it must use every available pixel, regardless of a title's aspect ratio, or sacrifice detail. There is no extra resolution available on a widescreen SD display that same resolution is simply stretched (i.e.

It is there to show which games have widescreen support written in to them, and fill HD displays at HD resolutions.īoth 4:3 and 16:9 SD displays have the same theoretical resolution: 720x480 (PAL 720x576).

If it was to show that a game can be stretched to widescreen in SD or ED resolutions, then EVERY SINGLE GAME would get a Yes in that column.

The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. Stranded in a place between Heaven and Hell, your time of judgment is at hand. Plug in the Havok 2.0 physics engine, and you get a realistic environment in a totally fantastical setting. The proprietary PAIN Engine puts out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques, including soft shadows, DOT3 bump mapping, water reflections, glass simulation, volumetric light and fog, and more. It's an adrenaline addict's nightmare, where hellish monsters swarm in seemingly endless mobs.

Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. Painkiller Black Edition includes Painkiller and the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villans.
